Thousand Year Door Slot Machine

Following in the footsteps of the first Paper Mario game for the Nintendo 64, and last year’s Mario & Luigi: Superstars for the Game Boy Advance, Paper Mario 2: The Thousand-Year Door has been a.

Gamecube Review - 'Paper Mario 2: The Thousand Year Door'

by Thomas Wilde on Nov. 1, 2004 @ 2:05 a.m. PST

Maps at the ready! Princess Peach has been kidnapped and Mario must follow the map's clues to the Star Crystals - the only power able to guide him to the Princess. But beware you will meet many people along the way and it is up to you to decide if they are friend or enemy! Mario can partner up with characters that can then combine with Mario to allow new moves.

Genre : Adventure/RPG
Publisher: Nintendo
Developer: Nintendo
Release Date: October 11, 2004

Buy 'PAPER MARIO: The Thousand-Year Door':GameCube

Paper Mario is one of those ideas where I wish I’d been present for its initial conceptualization.

“Hey, man, what if we did a sequel to Super Mario RPG where Mario was, like, made out of… paper?”

“…Hiroshi, have you been mixing your medications again?”

Granted, the entire Mario series, to the casual observer, appears to be the result of a number of truly talented game designers experimenting with heroic doses of potent hallucinogens. I’m pretty sure everyone’s had that moment where they tried to explain Super Mario Brothers’ story to their mom and realized how damned weird the whole thing is, if they hadn’t realized it already.

The Paper Mario games take that to the next level. You’re still a misplaced plumber who’s somehow fallen into the role of the protector of the often-kidnapped Princess Peach, who’s one of a very few other humans in a kingdom comprised of turtles and mushrooms, but this time, the action takes place in what’s essentially a well-animated diorama. Characters aren’t animated so much as they jump from one state to another, you can see them flip when they turn around, and when you enter a building, the wall falls down like the side of an opened box.

In The Thousand-Year Door, a letter from Princess Peach brings Mario to the town of Rogueport, a distant harbor inhabited by sailors and thieves. She’s sent him a Magical Map which purports to lead to an unimaginable treasure, but when Mario arrives, he finds the map points to the location of an ancient and mystical door. The door is sealed by the power of the magical Crystal Stars, but is said to open once every thousand years.

Mario, with the help of a local Goomba scholar named Professor Frankly and the amateur archeologist Goombella, sets out to find the Stars and the truth about the Thousand-Year Door. At the same time, Princess Peach is missing, Bowser is on his way to Rogueport, Luigi is off on an adventure of his own, and the mysterious X-Nauts are trying to find the Crystal Stars before Mario can.

The first thing you may notice about Paper Mario 2, beyond the hallucinogenic glory of its premise, is that it’s a love song to the Mario series. Virtually every species from the past games makes an appearance in one way or another, from simple Goombas and Koopa Troopas to the island-dwelling Piantas from Super Mario Sunshine, here recast as the members of a Mafia-esque crime syndicate. Shyguys lurk in the back alleys of Rogueport, you’re constantly one step behind a female Mouser, and you’ll encounter Bob-Ombs as both allies and enemies. The end-of-battle music is a remix of the victory theme from Super Mario World, there’s a slot-machine gimmick during battles that’s identical to the 1UP games from Super Mario Brothers 3, Bowser’s the star of a minigame that recasts him as the hero of the original SMB, and Mario wields an arsenal of his weapons from a multitude of past games. Paper Mario 2 simultaneously celebrates and expands the Mario universe, making the entirety of it a richer and more interesting place; I’d go so far as to say that every long-running series could stand to have an action-RPG like this one, just for the sake of adding depth to their settings.

If you played the first Paper Mario, you’ll find that the second game’s much like it, right down to the nearly identical opening. With the added power of the GameCube, everything’s much clearer and smoother, with clean lines instead of the N64’s habitual fuzziness. The music’s a combination of remixed old tunes with new, surprisingly catchy tracks, and the sound effects have gone from muted to vibrant. There’s no voice acting – which is just fine, thank you – except for Mario’s usual monosyllabic grunts and yells, but everything else sounds just fine.

When you’re adventuring on the “overworld,” so to speak, Mario and his current companion are walking around on an essentially 2D plain. Here, the gameplay’s divided between simple platforming and circumventing obstacles using either Mario’s abilities or those of his partners. Your allies each have a unique ability which they can contribute to the task at hand; for example, Koops, a shy Koopa Troopa, can fire himself forward to trigger switches, while Flurrie, a former diva and wind spirit, can exhale a fierce wind that’ll blow away obstacles or smaller enemies.

Year

Mario starts off with a hammer and his usual jumping ability. With some exploration and luck, you can learn a ground-pounding Spin Jump like that in Super Mario Sunshine, two powerful hammer upgrades, and a series of “curses” that’ll allow Mario to take advantage of his papery state. One lets you turn Mario sideways to slip through narrow openings, while another gives Mario the power to fold himself up into a paper airplane and take off from specially marked tiles. As is the usual case with this sort of thing, the puzzles that these abilities allow you to solve will start off easily, then mix up the pace so you’re eventually forced to use all of your available talents to proceed.

The only real problem with this style of play comes later on, when the platforming starts to get tricky; it’s easy to miss a few of the harder jumps by misjudging where you’re standing on the 2D plain. Remember how hard it was to make a jump in Double Dragon? The same problem applies here.

Most locations are full of enemies, who show up on the overworld as small patrolling mobs. When they see Mario, they’ll leap to the attack; if they nail you from behind, they’ll gain the advantage, while Mario can get the first hit in if he jumps on or hammers a mob.

When combat starts, the action shifts to a stage, complete with a cheering audience. Mario and his buddy can use a variety of special moves, both the ones they learn on their own and ones Mario can learn by equipping special Badges. Basic attacks are “free,” but special moves cost Flower Points to use.

At the same time, you can earn Star Power by playing to the audience. Every character-specific ability basically amounts to its own minigame, whether it involves button-mashing, solving a quick puzzle, or hitting buttons in a specific or timed sequence. If you do well at these minigames, you’ll either hit harder or the active character will perform a crowd-pleasing Stylish Move, thus increasing your Star Power.

When you start the game, Mario can only use his Star Power in one way, to activate the health- and Flower Point-replenishing Sweet Treat minigame. Whenever you find a Crystal Star, you’ll get another unit of Star Power, and learn another way in which you can spend it. These range from defensive moves like Power Lift, which’ll improve your offense and defense if you can manage to solve a puzzle, to offensive techniques such as Art Attack, which’ll damage an enemy every time you manage to draw a circle around it.

Combat in Paper Mario 2, then, winds up being a way to leverage how many ways you’ve got to win against how many enemies are in the area. There aren’t any “random encounters,” per se; instead, there are a set number of mobs that patrol each location, and once they’re gone, they’re gone. Several items and techniques can wipe out a group of enemies by themselves, but at the same time, some characters have abilities that can backfire on you. You’ve got to watch the screen and do your best to work with each move, which means you’re a far more active participant in combat than you are in most other RPGs.

Paper Mario: The Thousand-Year Door is genuinely a lot of fun. I suspect liberties were taken with the translation, which has quite a few laugh-out-loud funny moments as well as a few self-parodying plot twists (everyone involved has gotten really blasé about Peach’s habit of getting kidnapped, and Bowser would run off with the show if not for his relatively small amount of screen time), but it’s all for the best.

The only weaknesses Paper Mario 2 has, really, is that it tends to drag at times; many levels depend largely on frequent backtracking, especially in Chapter Four when you’re constantly running back and forth along Twilight Trail. The platforming’s also a bit irritating at times, and there are a number of items that I don’t think you’re meant to find without the official strategy guide. (Many Star Pieces, for example, will only be found if you’re obsessive enough to go back to virtually every room in the game once you’ve learned the Spin Jump.)

Thousand Year Door Slot Machine Machines

Even with that, Paper Mario: The Thousand-Year Door is simple enough for kids to enjoy, while challenging and funny enough that adults will get a kick out of it. It’s great for newbies to the Mario games, while it’s got plenty of nostalgic humor for older gamers. It’s one of the best Nintendo games in a while.

Score : 8.9/10

Jackpots

Thousand Year Door Slot Machines

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Thousand Year Door Slot Machine Jackpots

Not to be confused with Bingo; a inhabit of Waki-Waki with the same name.
The Bingo! demonstrated in the tutorial battle by Professor Frankly

A Bingo! is an in-battle event that can occur in Paper Mario: The Thousand-Year Door after successful completion of multiple Action Commands, often (but not always) providing the player with a strong positive boost depending on their luck and skill.

Each time the player successfully executes an Action Command, a random icon will appear in the upper-right corner of the screen: a Mushroom, Flower, Star, Shine Sprite, or Poison Mushroom. The next time an Action Command is executed (which does not have to be consecutive), a second random icon appears. If the two icons do not match, they disappear and the process restarts. If the two icons do match, they remain there until the player completes a third Action Command. After the third successful move finishes, the two symbols will appear in the middle of the screen with a third symbol rapidly changing, scrolling vertically like a slot machine in a predictable order. The player must stop the third icon with . If the third symbol doesn't match the other two, nothing happens and the entire process restarts. If the three icons match, then an event occurs based on which icon has been lined up:

  • Matching Mushrooms will fully restore the Heart Points of both Mario and his current partner.
  • Matching Flowers will fully restore Mario's Flower Points.
  • Matching Stars will fully restore Mario's Star Power.
  • Matching Shine Sprites will do all three of the above, fully restoring all HP, FP, and Star Power. This icon appears to show up less commonly than the other icons.
  • Matching Poison Mushrooms will reduce Mario's HP, his partner's HP, his FP, and his Star Power by half. Obviously, if the icon being matched is a Poison Mushroom, it is wise to deliberately fail this Bingo! event. If Mario has 1 HP left or has the Double Pain badge equipped with 99 HP or less, then Mario will be KO'd instantly. If they have P-Down, D-Up the damage is still reduced.

Earning a Bingo! also affects the audience and Mario's ability to gain Star Power from them:[1]

  • A Mushroom, Flower, or Star Bingo! will fill up the audience by half its capacity (for example, if the capacity is 100, then 50 new members will show up). For the rest of the current turn and the following three turns, the Star Power gained from Action Commands and Stylish moves (but not Appealing) will be doubled.
  • A Shine Sprite Bingo! will fill the audience to capacity. For the rest of the current turn and the following three turns, the Star Power gained from Action Commands and Stylish moves (but not Appealing) will be tripled.
  • A Poison Mushroom Bingo! will cause everyone in the audience to leave. For the rest of the current turn and the following three turns, the Star Power gained from Action Commands and Stylish moves (but not Appealing) will be equaled zero.

Earning a Bingo! does not affect the number of audience members that will be present in the next battle - if the audience is nearly empty, it will still be nearly empty at the start of the next battle even if a positive Bingo! was obtained.

Moves used by Star Power do not contribute icons to the Bingo! set, even if their Action Commands are successful. A Bingo! cannot be built across multiple battles; any icons earned are lost when the battle ends. The Bingo! event does not occur if the third successful Action Command ends the battle.

Special cases[edit]

There are two events in specific battles where Mario automatically earns Shine Sprite icons for successful Action Commands and is guaranteed a successful Bingo!, even if the player attempts to fail matching the third icon.

  • The tutorial battle with Professor Frankly, where the player is taught about the audience.
  • The beginning of the final phase of the battle against the Shadow Queen. This occurs after a cutscene where the audience's souls are absorbed by the Shadow Queen, rendering the audience empty; earning the Bingo! completely refills it.

References[edit]

  1. ^http://ml.techyoshi.com/index.php/topic,142.0.html
Paper Mario: The Thousand-Year Door
Main CharactersAdmiral Bobbery • Flurrie • Goombella • Koops • Mario • Yoshi • Ms. Mowz • Princess Peach • Vivian
SpeciesBub-ulb • Bumpty • Business Bro • Craw • Crow • Doogan • Duplighost • Glitz Pit Security • Human • Jabbi • Little Mouser • Luff • Nibbles • Para-bomb • Pianta • Pig • Puni • Ratooey • Smorg • Toad • Twilighter • Yoshi
ChaptersPrologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7 • Chapter 8
Crystal StarsDiamond Star • Emerald Star • Gold Star • Ruby Star • Sapphire Star • Garnet Star • Crystal Star
BossesArmored Harriers • Beldam • Blooper • Bowser • Dark Bones • Doopliss • Gloomtail • Gold Fuzzy • Grodus X • Kammy Koopa • Lord Crump • Marilyn • Rawk Hawk • Red Bones • Shadow Sirens • Sir Grodus • Vivian
Chapter BossesCortez • Doopliss • Hooktail • Macho Grubba • Magnus von Grapple • Magnus von Grapple 2.0 • Shadow Queen • Smorg
Optional BossesAtomic Boo • Bonetail • Gus
Minor CharactersArfur • Audience • Bandy Andy • Billy • Black Chest Demon • Blooey • Bob • Bob-omb Squad • Bobolink • Bomberto • Bootler • Bub • Bub-ulber • Businessman • Charlieton • Chef Shimi • Chestnut King • Chet Rippo • Chomp Country • Cleftor • Cranberry • Craw-Daddy • Creepy Steeple Boo • Darkly • Dazzle • Dead Bones • Destructors • Doe T. • Don Pianta • Dupree • Eddy the Mask • Eve • Excess Express conductor • Excess Express engineer • Excess Express waitress • Fahr Outpost mayor • Flavio • Flo • Francesca • Frankie • Fred • Fuzz • Garf • General White • Ghost T. • Gloomer • Gob • Goldbob • Goom Goom • Goomba Bros. • Goomez • Goomfrey • Goomther • Goose • Grifty • Grubba • Hamma, Bamma, and Flare • Hamma Jamma • Hamma Jamma's father • Hamma Jamma's grandfather • Hand-It-Overs • Hayzee • Heff T. • Herb T. • Hizza • Ishnail • Jabble • Jerry • Johnson • Jolene • Kolorado's father • Koopie Koo • Koopley • Koopook • KP Koopas • KP Pete • Kroop • Lady Bow • Lahla • Laki • Larson • Lucky • Luigi • Lumpy • Magikoopa Masters • Maitre Delish • Master Crash • Mayor Dour • McGoomba • Merlee • Merlon • Merluvlee • Maude • Mind-Bogglers • Minister Crepe • Mousimilian • Mover • Mr. Hoggle • Niff T. • Nob • Old Man Skoo • Pa-Patch • Parakarry • Parrot • Peeka • Pennington • Petuni • Pianta Syndicate • Pierre • Pine T. Jr. • Pine T. Sr. • Plenn T. • Podler • Podley • Poker Faces • Pokey Triplets • Porter • Prince Mush • Princess Eclair • Professor Frankly • Pungent • Pungry • Punio • Puniper • Puni elder • Punk Rocks • Rob • Robbo Gang • Rocko • Ronnie • Scarlette • Screamy • Shellshock • Shellshockers • Sir Swoop • Spike Storm • Spiky Joe • Stewart • Swindell • Swob • Sylvia • TEC-XX • The Koopinator • Thriff T. • Tiny Spinies • Toadette • Toadia • Toadsworth • Toce T. • Tony • Toodles • Torque • Traveling Sisters 3 • Vinny • Whacka • Wings of Night • Wonky • Zess T. • Zip Toad
EnemiesAmazy Dayzee • Arantula • B. Bill Blaster • Badge Bandit • Bandit • Bald Cleft • Big Bandit • Bill Blaster • Blooper • Bob-omb • Bob-ulk • Bombshell Bill • Boo • Boomerang Bro • Bristle • Bulky Bob-omb • Bullet Bill • Buzzy Beetle • Chain-Chomp • Cleft • Crazee Dayzee • Dark Boo • Dark Bristle • Dark Craw • Dark Koopa • Dark Koopatrol • Dark Lakitu • Dark Paratroopa • Dark Puff • Dark Wizzerd • Dry Bones • Dull Bones • Elite Wizzerd • Elite X-Naut • Ember • Fire bar • Fire Bro • Flower Fuzzy • Frost Piranha • Fuzzy • Fuzzy Horde • Gloomba • Goomba • Green Fuzzy • Green Magikoopa • Hammer Bro • Hyper Bald Cleft • Hyper Cleft • Hyper Goomba • Hyper Paragoomba • Hyper Spiky Goomba • Ice Puff • Iron Cleft • Koopa Troopa • Koopatrol • KP Koopa • KP Paratroopa • Lakitu • Lava Bubble • Magikoopa • Mini-X-Yux • Mini-Yux • Mini-Z-Yux • Moon Cleft • Pale Piranha • Parabuzzy • Paragloomba • Paragoomba • Paratroopa • Phantom Ember • Pider • Piranha Plant • Poison Pokey • Poison Puff • Pokey • Putrid Piranha • Red Chomp • Red Magikoopa • Red Spike Top • Ruff Puff • Shady Koopa • Shady Paratroopa • Sky-Blue Spiny • Spania • Spike Top • Spiky Gloomba • Spiky Goomba • Spiky Parabuzzy • Spinia • Spiny • Spunia • Swampire • Swooper • Swoopula • White Magikoopa • Wizzerd • X-Fist • X-Naut • X-Naut PhD • X-Punch • X-Yux • Yux • Z-Yux
LocationsBoggly Woods • Broadshroom • Circuit Break Island • Creepy Steeple • Deepdown Depot • Excess Express • Fahr Outpost • Flurrie's House • Fresh Juice Shop • Glitz Pit • Glitzville • Goomstar Temple • Great Tree • Grimble Forest • Hatesong Tower • Herb T.'s place • Hooktail Castle • Hot Dog Stand • Inn • Item Shop • Jazzafrazz Town • Keelhaul Key • Keelhaul Galleria • Lovely Howz of Badges • Mario Bros.' House • Moon • Netherworld • Niff T.'s shop • Northwinds Mart • Palace of Shadow • Petalburg • Petal Meadows • Pianta Parlor • Pirate's Grotto • Pit of 100 Trials • Podley's Place • Plumpbelly Village • Poshley Heights • Poshley Sanctum • Pudding Continent • Pungent's Great Tree Shop • Rapturous Ruins • Riddle Tower • Riverside Station • Rogueport • Rogueport Sewers • Rumblebump Volcano • Sales Stall • Shhwonk Fortress • Souvenir shop • Strudel Continent • Toad Bros. Bazaar • Trouble Center • Twilight Shop • Twilight Town • Twilight Trail • Waffle Kingdom • Westside Goods • X-Naut Fortress
MovesAction command • Appeal • Art Attack • Boat Mode • Bob-ombast • Body Slam • Bomb • Bomb Squad • Charge • Clock Out • Dodgy Fog • Earth Tremor • Fiery Jinx • First Strike • Flee • Gale Force • Ground Pound • Guard • Gulp • Headbonk • Hold Fast • Infatuate • Jump • Kiss Thief • Lip Lock • Love Slap • Mini-Egg • Multibonk • Plane Mode • Power Lift • Power Shell • Rally Wink • Shade Fist • Shell Shield • Shell Slam • Shell Toss • Showstopper • Smooch • Spin Hammer • Spring Jump • Stampede • Stylish move • Superguard • Supernova • Sweet Feast • Sweet Treat • Tattle • Tease • Veil
ObjectsBadge • Black chest • Black Skull • Blimp • Blue pipe • Brick block • Candy Pop • Chomp Rock • Coin block • Coral • Crystal Ball • Elevator • Flagpole • Grande Boom • Heart • Hidden block • Koopa Clown Car • Meat • Metal block • Pianta token • Power-draining machine • Recovery Block • S.S. Flavion • Save Block • Shine Block • Star Piece • Stone block • Stone keys • Switch • Teleporter • The Thousand-Year Door • Treasure chest • X-Ship • Yellow block
Stats/StatusesAllergic • Badge Point • Burn • Charged • Confused • Danger • Defense • DEF-Up • Dizzy • Dodgy • Electrified • Fast • Flower Point • Frozen • Heart Point • Huge • Immobilized • Invisible • Payback • Peril • Poison • Power • POW-Down • POW-Up • Prohibited Command • Regeneration • Sleep • Slow • Soft • Star Point • Star Power • Tiny
Miscellaneous65th Super Fun Quirk Quiz • 66th Annual Quirk Quiz • Badges • Bestiary • Boom-bassa-boom Festival • Bingo! • E-mails • Enemy formations • Foppish Gourmet Weekly • Gallery • Glitches • Goldbobbington's • Happy Lucky Lottery • Hidden Block locations • Koopa Troop • Level up • Luigi Fan Club • Jazzafrazz Town Drama Slam • Mist • Mushroom Ball • On Golden Toad 2 • Pre-release and unused content • Quotes • Recipe • Rogueport Direct Mail Service • Rogueport Restoration Committee • Selling prices • Shine Sprites • Shops • Staff • Star Pieces • Star Point amounts • Stump Petuni • The Toad Warrior • University of Goom • X-Nauts

Paper Mario Thousand Year Door Slot Machine

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