Slot Machine Rewards Pokemon Red

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< Pokémon Red and Blue

This is a sub-page of Pokémon Red and Blue.

There are several unobtainable items in the games. These remain present and unaltered in Pokémon Yellow.

  • 5Hidden Items

Legitimate Items

#NameBuySellNotes
0000Appears as a glitch item if forced to load. It is called '!j' in Red and Blue and 'x' in Yellow.
07?????00This item's name was dummied out. Appears to have been used for debugging purposes, as it allows you to surf without requiring a Pokémon or the necessary badge. It can also be used on Cycling Road without the usual 'Cycling is fun! Forget SURFing!' message. Additionally, while using this item, the music of the area updates normally. Attempting to use this item while facing land as you are surfing glitches the item name tile graphics and causes the game to freeze. Internally, it implements the effect of the Surf HM, unlike other HM moves, though it is similar to the out-of-battle effect of Dig, which is handled by using an Escape Rope.
08Safari Ball1000500While used, this item is unobtainable via normal means. Unlike in later generations, it is classified as a key item in Generation I.
09Pokédex0While used, this item is unobtainable via normal means. It can be used both during and outside of battle, opening the Pokédex. However, using it in battle causes the VRAM to load the overworld tileset, and turns the HP bar into letters.
15BoulderBadge00When used in battle, this item behaves like the Safari Zone 'Throw Bait' function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded.
16CascadeBadge00When used in battle, this item behaves like the Safari Zone' 'Throw Rock' function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded.
17ThunderBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
18RainbowBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
19SoulBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
1AMarshBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
1BVolcanoBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
1CEarthBadge00Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message.
2C?????00This item's name was dummied out. Attempting to use it displays Professor Oak's 'This isn't the time to use that!' message.
32PP Up98004900An unused alternate version of the PP Up item, with the used one being at 0x4F. Unlike the regular PP Up, which has a buy and sell price of ¥0, this version is worth significantly more.
3BCoin105This item can be stacked in the inventory, but cannot be stored in a Coin Case, and attempting to use it displays Professor Oak's 'This isn't the time to use that!' message.
(Source: Bulbapedia - List of Unobtainable Items, Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Elevator Floor Items

Following the list of item names, at offset 0x45B5 in the Japanese versions and 0x4A63 in the English ones is a list of the floor names used by elevators. These are stored in the same format as the item names. As a result they can be loaded as items, but lack valid effects, have a placeholder buy and sell price of 0, and freeze the game when used.

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#Name
54B2F
55B1F
561F
572F
583F
594F
5A5F
5B6F
5C7F
5D8F
5E9F
5F10F
6011F
61B4F
(Source: Bulbapedia - List of Unobtainable Items, Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Untranslated Entries

Additionally, there are several curious unused text strings at offset 0x45F5 in the Japanese Red and Green. The same data can also be found at offset 0x4A92 in the English games. However, in the English games, these strings display as gibberish, as the character table is incompatible between the Japanese and English releases.

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Curiously, the badge names are written バッヂ (baddzi) instead of バッジ (bajji), as in the final game. This may be due to how the 「ヂ」 and 「ジ」 had historically having different pronunciations, or (more particularly) the fact that they still do in a tiny number of Japanese dialects. Historically, 「ヂ」 sounded either like 'di', 'dzi' (pronounce the 'ds' at the end of an English word, and then add an 'ii' sound to it) or (approximately) 'dgi' (as in edge, badge), depending on dialect. And, historically, 「ジ」 sounded (approximately) like 'zhi' (as in massage, 'mirage', collage) The Hata and Tosa dialects (in the Kōchi prefecture), and the Kagoshima dialect maintain the distinction, but the modern 'official' Tokyo dialect has merged the two sounds together, with the actual realization of the merged pronunciation in the Tokyo dialect on a spectrum between 'dgi' and 'zhi' (from speaker to speaker). As such, in other words the original choice of 「バッヂ」 over 「バッジ」 may have to do with the fact that the 「ヂ」 kana historically was a more accurate rendering of English 'dg' into Japanese.

#NameTranslationNotes
62かみなりバッヂThunder BadgeWas possibly reworked into the Thunder Badge, whose Japanese name is the 'Orange Badge'.
63かいがらバッヂShell BadgeWas possibly reworked into the Cascade Badge.
64おじぞうバッヂKṣitigarbha BadgeUnknown what type the gym associated with it would have been.
65はやぶさバッヂFalcon BadgeUnknown, no Flying-type gyms are found in the final game.
66ひんやりバッヂChill BadgeUnknown, no Ice-type gyms are found in the final game.
67なかよしバッヂFriendship BadgeUnknown what type the gym associated with it would have been.
68バラバッヂRose BadgeWas possibly reworked into the Rainbow Badge.
69ひのたまバッヂFireball BadgeWas possibly reworked into the Volcano Badge.
6AゴールドバッヂGold BadgeWas possibly reworked into the MarshBadge, whose Japanese name is the 'Gold Badge'.
6BたまごEggPossibly inspired by the 'Fresh Egg' item from Earthbound given the string which comes directly after it.
6CひよこChickPossibly inspired by the 'Chick' item from Earthbound given the string which comes directly before it.
6DブロンズBronzeUnknown, was possibly intended to refer to some sort of rank.
6EシルバーSilverUnknown, was possibly intended to refer to some sort of rank.
6FゴールドGoldUnknown, was possibly intended to refer to some sort of rank.
70プチキャプテンPetit CaptainUnknown, was possibly also intended to refer to some sort of rank.
71キャプテンCaptainUnknown, was possibly also intended to refer to some sort of rank.
72プチマスタPetit MasterUnknown, was possibly also intended to refer to some sort of rank.
73マスターMasterUnknown, was possibly also intended to refer to some sort of rank.
74エクセレントExcellentUnknown, was possibly also intended to refer to some sort of rank. Unusual in that it is not terminated by 0x50.
(Source: Bulbapedia - Information on 'Excellent', ID Numbers, & Japanese Offset, GlitterBerri - Translation)

Alternate HMs Set

There exists a second set of HMs directly following the regular TMs which numbered TM51 through TM55. They behave like regular TMs, hence they can be stacked in the inventory, as well as sold at Poké Marts. Irrelevant data is interpreted as their price since the last price is defined for TM50.

#NameBuySellNotes
FBTM5130001500When used, teaches a Pokémon the move Cut.
FCTM52140007000When used, teaches a Pokémon the move Fly.
FDTM5300When used, teaches a Pokémon the move Surf.
FETM5480004000When used, teaches a Pokémon the move Strength.
FFTM5540002000When used, teaches a Pokémon the move Flash. Bears the identifier $FF and appears as Cancel.
(Source: Bulbapedia - List of Unobtainable Items, Pokémon Red Disassembly Project - Item Prices & Item Documentation)

Hidden Items

Deleted Map

There are coordinates for a hidden Max Elixer at coordinates (14,11) of deleted map 0x6F, for which there is no map data.

Game Corner

The hidden coin item on the ground directly three squares above the top-left slot machine on the cluster of machines that is the second from the east side is supposed to give you 40 coins. However, due to a typo in the routine that handles picking up hidden coins, only 20 coins are found instead.

Safari Zone Entrance

In certain areas around the Safari Zone entrance, using your Itemfinder causes it to tell you there is a hidden item nearby, which is unobtainable. The item is a Nugget located at the coordinates (10,1), thus preventing it to be obtained as it is set outside of the map boundaries, leaving said boundaries causing the game to crash. This suggests that the map was changed during development without the hidden item being removed, as hidden item data is separate from other map data.

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Retrieved from 'https://tcrf.net/index.php?title=Pokémon_Red_and_Blue/Unobtainable_Items&oldid=786479'
  1. What is a Status Point vs. a Club Dollar?
    • Status Points determine a members Status Level (Gold, Platinum, and Red), there are no minimum Status Points for the Silver Status.
    • Club Dollars are redeemable for Easyplay, Shopping, Dining, Concert, Tickets, Spa, Hotel, Gas, and Golf Purchases.
  2. How do I earn a Status Point?
    • Members earn Status Points based upon their gaming activity. These Status Points then determine your Status Level (Silver, Gold, Platinum, and Red). Status Points have no monetary value and are only used to determine your Status Level.
  3. If I cannot redeem my Status Points, why do I need them?
    • Status Points are only used for Status Levels: Silver, Gold, Platinum and Red. As you move onto other Status Levels, you will earn Club Dollars faster.
  4. How do I earn a Club Dollar?
    • Members earn Club Dollars for virtually every dollar they play based upon the type of game, length or play, and average bet.
    • Members also earn 5% Club Dollars on resort purchases.
  5. Where can I use my Club Dollars?
    • Club Dollars can be redeemed for almost anything, including for Easyplay, Shopping, Dining, Concert Tickets, Spa, Hotel, Gas, and Golf Purchases. Club Dollars cannot be redeemed for alcohol, tobacco, gratuities and service fees.

  6. Where can I earn 5% back in Club Dollars at?
    • Club Dollars can be earned at all Pechanga restaurants, gift shops, Spa at Pechanga, Journey, hotel folios, and concert/comedy purchases. Simply present your Club Card before finalizing your payment. Club Dollars may take up to 24 hours to credit to your account.
  7. How do I redeem my Club Dollars?
    • You may redeem your Club Dollars for Easyplay at most slot machines by entering your four digit PIN # and downloading in increments of $1.00.
    • Club Dollars can also be redeemed for EasyChips at any Club location in increments of $5.00.
    • You may also use your Club Dollars at our Restaurants and Gift Shops just by showing your Club Card and valid Photo Identification.
  8. Can I use my Club Dollars at the gas Station?
    • Members may use their Club Dollars at the Gas Stations by inputting their four digit pin (aka “code”) at the pump.

  9. Do Club Dollars Expire?
    • Club Dollars will expire after 6 months of gaming inactivity.
  10. What are the Status Levels and how many Status Points do I need to qualify for each Status?
    • Our Status Levels are Silver, Gold, Platinum and Red.
    • Status Point requirement for each level are:
      • Silver: Entry Level – 49,999 Tier Points
      • Gold: 50,000 – 149,999 Tier Points
      • Platinum: 150,000 – 249,999 Tier Points
      • Red: 250,000+ Tier Points

  11. What are the qualifying period for each Status Level?
    • Status Points earned during January 1st thru June 30th will determine a Members Status Level from August 1st thru January 31st.
    • Status Points earned during July 1st thru December 31st will determine a Members Status Level February 1st thru July 31st.

  12. Do Bingo Players earn Status Points and Club Dollars?
    • Yes, Bingo Buy-Ins will earn both Status Points and Club Dollars.

  13. Do Poker Players earn Status Points and Club Dollars?
    • Yes, Poker gaming will earn both Status Points and Club Dollars based upon the time played. (Accelerated earning rates for Club Dollars are excluded for poker gaming).
  14. How do I check my offers, Status Points, Club Dollars, and other rewards balances?
    • Download the myPechanga app and link your Club account.
    • Members can visit any Rewards Club booth and check their balances with a Club Ambassador.
    • Members can also insert their player card into any slot machine to view all available balances.

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