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This is a sub-page of Pokémon Red and Blue.
There are several unobtainable items in the games. These remain present and unaltered in Pokémon Yellow.
- 5Hidden Items
Legitimate Items
# | Name | Buy | Sell | Notes |
---|---|---|---|---|
00 | 0 | 0 | Appears as a glitch item if forced to load. It is called '!j' in Red and Blue and 'x' in Yellow. | |
07 | ????? | 0 | 0 | This item's name was dummied out. Appears to have been used for debugging purposes, as it allows you to surf without requiring a Pokémon or the necessary badge. It can also be used on Cycling Road without the usual 'Cycling is fun! Forget SURFing!' message. Additionally, while using this item, the music of the area updates normally. Attempting to use this item while facing land as you are surfing glitches the item name tile graphics and causes the game to freeze. Internally, it implements the effect of the Surf HM, unlike other HM moves, though it is similar to the out-of-battle effect of Dig, which is handled by using an Escape Rope. |
08 | Safari Ball | 1000 | 500 | While used, this item is unobtainable via normal means. Unlike in later generations, it is classified as a key item in Generation I. |
09 | Pokédex | 0 | While used, this item is unobtainable via normal means. It can be used both during and outside of battle, opening the Pokédex. However, using it in battle causes the VRAM to load the overworld tileset, and turns the HP bar into letters. | |
15 | BoulderBadge | 0 | 0 | When used in battle, this item behaves like the Safari Zone 'Throw Bait' function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded. |
16 | CascadeBadge | 0 | 0 | When used in battle, this item behaves like the Safari Zone' 'Throw Rock' function. Outside of battle, this item performs the animation anyway, which also corrupts the music due to a different SFX set being loaded. |
17 | ThunderBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
18 | RainbowBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
19 | SoulBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
1A | MarshBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
1B | VolcanoBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
1C | EarthBadge | 0 | 0 | Attempting to use this item displays Professor Oak's 'This isn't the time to use that!' message. |
2C | ????? | 0 | 0 | This item's name was dummied out. Attempting to use it displays Professor Oak's 'This isn't the time to use that!' message. |
32 | PP Up | 9800 | 4900 | An unused alternate version of the PP Up item, with the used one being at 0x4F. Unlike the regular PP Up, which has a buy and sell price of ¥0, this version is worth significantly more. |
3B | Coin | 10 | 5 | This item can be stacked in the inventory, but cannot be stored in a Coin Case, and attempting to use it displays Professor Oak's 'This isn't the time to use that!' message. |
Elevator Floor Items
Following the list of item names, at offset 0x45B5 in the Japanese versions and 0x4A63 in the English ones is a list of the floor names used by elevators. These are stored in the same format as the item names. As a result they can be loaded as items, but lack valid effects, have a placeholder buy and sell price of 0, and freeze the game when used.

# | Name |
---|---|
54 | B2F |
55 | B1F |
56 | 1F |
57 | 2F |
58 | 3F |
59 | 4F |
5A | 5F |
5B | 6F |
5C | 7F |
5D | 8F |
5E | 9F |
5F | 10F |
60 | 11F |
61 | B4F |
Untranslated Entries
Additionally, there are several curious unused text strings at offset 0x45F5 in the Japanese Red and Green. The same data can also be found at offset 0x4A92 in the English games. However, in the English games, these strings display as gibberish, as the character table is incompatible between the Japanese and English releases.
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Curiously, the badge names are written バッヂ (baddzi) instead of バッジ (bajji), as in the final game. This may be due to how the 「ヂ」 and 「ジ」 had historically having different pronunciations, or (more particularly) the fact that they still do in a tiny number of Japanese dialects. Historically, 「ヂ」 sounded either like 'di', 'dzi' (pronounce the 'ds' at the end of an English word, and then add an 'ii' sound to it) or (approximately) 'dgi' (as in edge, badge), depending on dialect. And, historically, 「ジ」 sounded (approximately) like 'zhi' (as in massage, 'mirage', collage) The Hata and Tosa dialects (in the Kōchi prefecture), and the Kagoshima dialect maintain the distinction, but the modern 'official' Tokyo dialect has merged the two sounds together, with the actual realization of the merged pronunciation in the Tokyo dialect on a spectrum between 'dgi' and 'zhi' (from speaker to speaker). As such, in other words the original choice of 「バッヂ」 over 「バッジ」 may have to do with the fact that the 「ヂ」 kana historically was a more accurate rendering of English 'dg' into Japanese.
# | Name | Translation | Notes |
---|---|---|---|
62 | かみなりバッヂ | Thunder Badge | Was possibly reworked into the Thunder Badge, whose Japanese name is the 'Orange Badge'. |
63 | かいがらバッヂ | Shell Badge | Was possibly reworked into the Cascade Badge. |
64 | おじぞうバッヂ | Kṣitigarbha Badge | Unknown what type the gym associated with it would have been. |
65 | はやぶさバッヂ | Falcon Badge | Unknown, no Flying-type gyms are found in the final game. |
66 | ひんやりバッヂ | Chill Badge | Unknown, no Ice-type gyms are found in the final game. |
67 | なかよしバッヂ | Friendship Badge | Unknown what type the gym associated with it would have been. |
68 | バラバッヂ | Rose Badge | Was possibly reworked into the Rainbow Badge. |
69 | ひのたまバッヂ | Fireball Badge | Was possibly reworked into the Volcano Badge. |
6A | ゴールドバッヂ | Gold Badge | Was possibly reworked into the MarshBadge, whose Japanese name is the 'Gold Badge'. |
6B | たまご | Egg | Possibly inspired by the 'Fresh Egg' item from Earthbound given the string which comes directly after it. |
6C | ひよこ | Chick | Possibly inspired by the 'Chick' item from Earthbound given the string which comes directly before it. |
6D | ブロンズ | Bronze | Unknown, was possibly intended to refer to some sort of rank. |
6E | シルバー | Silver | Unknown, was possibly intended to refer to some sort of rank. |
6F | ゴールド | Gold | Unknown, was possibly intended to refer to some sort of rank. |
70 | プチキャプテン | Petit Captain | Unknown, was possibly also intended to refer to some sort of rank. |
71 | キャプテン | Captain | Unknown, was possibly also intended to refer to some sort of rank. |
72 | プチマスタ | Petit Master | Unknown, was possibly also intended to refer to some sort of rank. |
73 | マスター | Master | Unknown, was possibly also intended to refer to some sort of rank. |
74 | エクセレント | Excellent | Unknown, was possibly also intended to refer to some sort of rank. Unusual in that it is not terminated by 0x50. |
Alternate HMs Set
There exists a second set of HMs directly following the regular TMs which numbered TM51 through TM55. They behave like regular TMs, hence they can be stacked in the inventory, as well as sold at Poké Marts. Irrelevant data is interpreted as their price since the last price is defined for TM50.
# | Name | Buy | Sell | Notes |
---|---|---|---|---|
FB | TM51 | 3000 | 1500 | When used, teaches a Pokémon the move Cut. |
FC | TM52 | 14000 | 7000 | When used, teaches a Pokémon the move Fly. |
FD | TM53 | 0 | 0 | When used, teaches a Pokémon the move Surf. |
FE | TM54 | 8000 | 4000 | When used, teaches a Pokémon the move Strength. |
FF | TM55 | 4000 | 2000 | When used, teaches a Pokémon the move Flash. Bears the identifier $FF and appears as Cancel. |
Hidden Items
Deleted Map
There are coordinates for a hidden Max Elixer at coordinates (14,11) of deleted map 0x6F, for which there is no map data.
Game Corner
The hidden coin item on the ground directly three squares above the top-left slot machine on the cluster of machines that is the second from the east side is supposed to give you 40 coins. However, due to a typo in the routine that handles picking up hidden coins, only 20 coins are found instead.
Safari Zone Entrance
In certain areas around the Safari Zone entrance, using your Itemfinder causes it to tell you there is a hidden item nearby, which is unobtainable. The item is a Nugget located at the coordinates (10,1), thus preventing it to be obtained as it is set outside of the map boundaries, leaving said boundaries causing the game to crash. This suggests that the map was changed during development without the hidden item being removed, as hidden item data is separate from other map data.
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- What is a Status Point vs. a Club Dollar?
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- How do I earn a Status Point?
- Members earn Status Points based upon their gaming activity. These Status Points then determine your Status Level (Silver, Gold, Platinum, and Red). Status Points have no monetary value and are only used to determine your Status Level.
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- Status Points are only used for Status Levels: Silver, Gold, Platinum and Red. As you move onto other Status Levels, you will earn Club Dollars faster.
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- Where can I use my Club Dollars?
- Club Dollars can be redeemed for almost anything, including for Easyplay, Shopping, Dining, Concert Tickets, Spa, Hotel, Gas, and Golf Purchases. Club Dollars cannot be redeemed for alcohol, tobacco, gratuities and service fees.
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- Club Dollars can be earned at all Pechanga restaurants, gift shops, Spa at Pechanga, Journey, hotel folios, and concert/comedy purchases. Simply present your Club Card before finalizing your payment. Club Dollars may take up to 24 hours to credit to your account.
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- Club Dollars can also be redeemed for EasyChips at any Club location in increments of $5.00.
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- Members may use their Club Dollars at the Gas Stations by inputting their four digit pin (aka “code”) at the pump.
- Do Club Dollars Expire?
- Club Dollars will expire after 6 months of gaming inactivity.
- What are the Status Levels and how many Status Points do I need to qualify for each Status?
- Our Status Levels are Silver, Gold, Platinum and Red.
- Status Point requirement for each level are:
- Silver: Entry Level – 49,999 Tier Points
- Gold: 50,000 – 149,999 Tier Points
- Platinum: 150,000 – 249,999 Tier Points
- Red: 250,000+ Tier Points
- What are the qualifying period for each Status Level?
- Status Points earned during January 1st thru June 30th will determine a Members Status Level from August 1st thru January 31st.
- Status Points earned during July 1st thru December 31st will determine a Members Status Level February 1st thru July 31st.
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- Do Poker Players earn Status Points and Club Dollars?
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